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Был на сайте более двух недель назад

Кандидат

Мужчина, 36 лет, родился 24 марта 1989

Не ищет работу

Москва, готов к переезду (Австралия, Австрия, Бельгия, Великобритания, Венгрия, Германия, Греция, Дания, Ирландия, Исландия, Испания, Италия, Канада, Кипр, Люксембург, Нидерланды, Новая Зеландия, Норвегия, Польша, Португалия, США, Сербия, Словакия, Турция, Финляндия, Франция, Хорватия, Чехия, Швейцария, Швеция, Шотландия, Япония), готов к командировкам

Гейм-дизайнер

Специализации:
  • Гейм-дизайнер
  • Дизайнер, художник

Занятость: полная занятость, частичная занятость, проектная работа

График работы: полный день, сменный график, гибкий график, удаленная работа

Опыт работы 8 лет 1 месяц

Август 2022Январь 2023
6 месяцев
Not Bad Games Ltd

Эстония

Lead Game Designer - Producer
Worked in a division of the studio that develops mobile games. The main aim was to produce its first mobile game and create workflows for the team. My responsibilities included: Analyzing the current game concept. Building workflow in the game development department (documentation, goal-setting, market and competitor analysis, cooperation with other departments). Developing a vision and business strategy for the game. Prototyping core gameplay and metagame.
Июнь 2019Июль 2022
3 года 2 месяца
Creative Mobile oü

Эстония, creative-mobile.com/

Game Designer - LiveOps Manager
Together with the leading game designer, we created the Live Ops system on the project and developed workflows both on the team and in cooperation with the marketing, analytics, and user acquisition departments. Later, the management of it became completely my responsibility. My responsibilities included: Creating an annual content plan. Organizing effective communication between different departments of the company to improve the results of the project. Control of the content release. Setting and receiving tasks. Analysis of events and releases. Searching for weak points in the monetization of events and content together with the Analytics department, as well as conducting A/B tests. Integrating Data Science into the in-game store. Prototyping core gameplay. FTUE improvement. Thinking through the game's narrative and creating a framework for integrating it. Teaching junior game designers Achievements: The system Live Ops created has been implemented on other projects. A well-built process of interaction between departments and clear documentation of plans within the game allowed the company to break the daily revenue record twice. Spoke at an internal company conference about Live Operations.
Июль 2017Март 2019
1 год 9 месяцев
Game Designer - Team Lead
Being the only game designer on the project, who is responsible for the release of features, was able to become a team leader, who is responsible for the results of both the game and the team. Was able, along with the team, to achieve the head goal of increasing CarX Drift Racing's revenue in the last year of development by $100k compared to last year. My responsibilities included: Finding ways to evolve the game and creating a roadmap for the game's releases. Feature owner. Writing technical documentation for the feature, presenting it to the team, and approving the functionality and visuals of the feature. Setting up the content. Calculating the balance of the economy. Game metrics analysis and monetization improvement based on them. Achievements: Increased the annual profit of the game by 12% Won with the team at the internal Game Jam
Ноябрь 2014Июнь 2017
2 года 8 месяцев

Москва, corpwebgames.com/

Информационные технологии, системная интеграция, интернет... Показать еще

Narrative Game Designer
Worked my way up from Junior game designer to full-fledged game designer, who was responsible for game development and metrics improvement. I managed to work both on games for social networks and mobile projects. Managed to move the game from one engine to another. Was also engaged in the development of the level editor. My responsibilities included: Game Content Creation. Writing the story, working out the characters, setting tasks for the art department and programmers, creating game levels, writing dialogues, and testing. Finding new ways to monetize content. Transferring the game to a new engine. Setting tasks for programmers, monitoring features, and content migration. Game editor development. Running A/B tests. Achievements: Increased monthly revenue of Detective tiles by 20%. Created the most popular storyline (in terms of starts and completions). Created the most profitable event.

Навыки

Уровни владения навыками
Обучаемость

Обо мне

Proficient user of Microsoft Office, 1C, knowledge of VBA, Adobe Animate, Adobe Photoshop, Git, Jira, ActionScript and JSON, Figma. Experience in Unity, knowledge of Tableau Software. Personal qualities: - diligence - ability to analyze a large amount of information - creative approach - great desire to develop Gaming experience: Lineage 2 >5000 Hearthstone >3000 World if warcraft >2000 Dota 2 >2000 League of Legends >2000 Plus a large number of single-player games on PCs and consoles. Led my own soccer blog, my work can be found at this address: http://www.sports.ru/tribuna/blogs/fullleatherjacket/ https://www.youtube.com/@gamedevpedia1960 There is a great knowledge of the gaming industry and extensive, professional gaming experience in MMO games. In-depth knowledge of literature, both classic and contemporary.

Высшее образование

2011
Московский государственный областной университет
Экономический, Менеджер организации

Знание языков

РусскийРодной


ФранцузскийA1 — Начальный


Гражданство, время в пути до работы

Гражданство: Россия

Разрешение на работу: Россия

Желательное время в пути до работы: Не имеет значения