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Candidate
Male, 27 years, born on 5 March 1998
Not looking for a job
Tbilisi, willing to relocate (Australia, Austria, Belgium, Great Britain, Hungary, Germany, Greece, Denmark, Ireland, Iceland, Spain, Italy, Canada, Cyprus, Luxembourg, Netherlands, New Zealand, Norway, UAE, Poland, Portugal, USA, Slovakia, Turkey, Finland, France, Croatia, Czech Republic, Switzerland, Sweden, Scotland, Japan), not prepared for business trips
The approximate area of the job search is specified
3D-Junior
800 $ in hand
Specializations:
- Game designer
- Designer, artist
Employment: full time, part time
Work schedule: full day, shift schedule, flexible schedule, remote working
Work experience 2 months
January 2017 — February 2017
2 months
Soldaut
Concept Artist
Creation and production of concepts for printing and filling Internet resources with content.
the work process consisted of the development of sketches in the format of traditional art => coordination => development of 3D models using Blender or Zbrush => finalization of the models using Ps or Ai programs.
Skills
Skill proficiency levels
Driving experience
Driver's license category A, B, C
About me
The educational institution took place in Russia.
Smolensk State Institute of Arts at the Department of Arts, where I mastered academic painting, drawing and composition. I have always tried to find the highest quality and fastest methods for solving problems, so I simultaneously began to master CG using the PS capabilities for developing sketches and performing some stages on the subject - composition.
This reduced my working time and, most importantly, saved my money), because I was a poor student.
In recent years, I have served in the army. VSRB military unit 30695 the city of Volojen and 41756 the city of Grodno
Title and position classified as secret
After the expiration of my service in the Army, I continued to study the Ps graphics editors and later began to study, in addition to raster graphics, the AI vector editor
Thinking how I can shorten the work process, I came up with the idea of sculpting and started learning Blender and I was very lucky that it was free). I have mastered Low / Midle / High Poly
I decided not to stop there and began to study Zbrush, the knowledge gained in Blender helped me a lot, since the principle of operation of this program is similar and the interface is easily customizable and even simpler.
I have experience in GAMEDEV!
In the development of objects for SparkAr and Unity
I know how to optimize assets for
mobile and stationary platforms!
I can look for errors and artifacts in models!
I can work with object retopology
I have the skills of texturing and shading
I am punctual / purposeful / diligent and patient. I easily go to communicate with people and constantly look for new experience)
I'm ready to pass an interview and start working with you!
Higher education
2017
SGIA
Traditinal Artist, Tradinal Artist / Teacher, painting
Languages
Citizenship, travel time to work
Citizenship: Georgia
Permission to work: Belarus, Georgia
Desired travel time to work: Doesn't matter